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![]() ![]() ![]() ![]() ![]() ![]() Handmark Tetris Review for Palm OSBy: Kris KeilhackJune 2nd, 2006
History on Palm OS
Gameplay & Overview Four gameplay modes are present:
Sadly, no multiplayer or head-to-head modes are supported by this version of Tetris. A number of gameplay options can be toggled:
I tested the game in Marathon mode, 1 preview piece and all other options set to “off” or “classic” mode.
Graphics & Sound Nicely drawn static backdrops showcase typical Russian scenes (Kremlin, outer space etc) during the game. A minor annoyance that cannot be toggled off is the distracting checkerboard patters in the block well. The Tetromino blocks are nicely shaded for a slight 3d effect with smooth animation during block rotation and dropping. Another disappointment was when I realized the actual playfield & game graphics were designed only for 320 x 320 screens. Tetris 2.0 “supports” HVGA 320 x 480 screens but it only minimizes the DIA area while leaving black borders at the top and bottom of the screen. Perhaps Handmark intends Treo owners as the primary purchasers of Tetris 2.0? At any rate, while I was really hoping the game would utilize the full screen size on my Palm TX a bit better, it’s still a huge improvement over Tetris 1.x on Palm OS. A rousing, techno-fied version of the classic folksy Tetris theme plays throughout the game. It does get tiresome after a few rounds but thankfully it can be muted. Sound effects are sparse but sufficient for the usual Tetris row-clearing hoopla. Digitized crowd cheering awaits players who achieve a particularly high score.
Controls/Misc I found two glaring differences between all of the previous versions of Tetris I own or have played extensively in the past. The first difference is that is rather minor but still annoying. The blocks can still be rotated prior to locking down despite having selected the classic lockdown method (I think this is an “official” rule change to Tetris in the past few years mandated by the original IP holders)
The second difference is one that is nearly a deal-breaker for the whole package: The full version of Tetris 2.0 takes up 905kb of memory. I ran it off of my 2gb Sandisk card with no issues whatsoever aside from sluggish performance when the DBCache gets low on my TX (a quick reset takes care of that). Tetris 2.0 is compatible with all Palms devices, III series and up, other than the Zire and Zire 21.
Conclusion Hopefully a version 3.0 will be released sometime down the road and remedy this version’s major drawbacks.
Overall rating:
Price: $19.99 USD ![]() ![]() ![]() ![]() ![]() ![]()
Article Comments
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I'm not much of a game player on my Palm devices, but I appreciate some of the work the developers (especially Astraware) do. Tetris is an "ok" game, but I scratch my head at the market for $20.00 licenses for simple Palm games.. And it's a pretty amazing strategy to charge upgraders pay full price - that is always disappointing.
I absolutely don't understand the economics of most shareware on the Palm. A lot of people would probably pay $5 per title to get the license to a decent game. But at $20.00, IMHO very few would purchase - even if they liked it a lot they wouldn't even bother trying it out because of the asking price. Unless your teenager (an ideal market for "old school" games) is dealing crack, coming up with $20 apiece for a few programs is a non-starter - that's about 4 hours at minimum wage! At that price most potential buyers will do without (or seek out a pirated version). And then because of "poor sales" the developers jack up the price even higher on the next versions! There must be some way to offer good products at prices cheap enough to make "impulse purchases" of Palm titles. When I consider I can purchase 2-3 popular DVD movies (on physical media!) for $20.00, there's absolutely *NO* way I'd invest that much in a simple handheld game that doesn't even come with any upgrade discount! Entire X-Box and PS2 games can be had for that price or less. C'mon developers - they're licenses... make the stuff so affordable we will snap them up without hesitation rather than put them in the ballpark of a steak dinner with drinks and tip!
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1. 150 line cap?
2. No upgrade discount?
3. I also feel that the tiles background is distracting. It should have some more transparency added to it. The ghost just doesn't look right.
AFAIK, HVGA support goes, they can't change the size of the playing field, so perhaps they should've extended the background like Astraware did for Bejeweled 2.0.
"I'm not a cool person in real life, but I play one on the Internet".
Galley