![]() |
![]() ![]() ![]() ![]() ![]() ![]() SkyForce Reloaded Reviewby: Kris KeilhackJuly 20, 2006
Plot and Game Options Reloaded’s primary improvement is a screen where you can resume from any level already completed. It’s not an actual save game feature per se but it’s damn well close enough! This is the perfect addition for the dedicated gamer who can just catch enough gameplay during free time to beat the game one level every few days. Kudos to Infinite Dreams for implementing this feature—it’s a perfect compromise between keeping the game hardcore for elite gamers and making it just friendly enough for the casual gaming crowd. Next up is the aircraft selection screen. The same three fighter classes are present this time around—the fast but weak purple scout, the rugged but sluggish brown bomber and the all-around average red fighter jet. Gameplay options, totally unchanged, are made at the title screen. I played through the game in the bomber this time around but I did do some test levels in the other two ships.
Gameplay Reloaded remains a singe-player only affair. I immediately noticed that this game serves up much more of a challenge to the casual gamer from the get-go. While I beat the original title without too much difficulty in normal difficulty mode, Reloaded’s later levels in easy mode provided some degree of frustration. Normal mode begins modestly challenging from the start and only grows more difficult with each second of constant action. Enemies come at your ship relentlessly and the added challenges of not shooting prisoners and collecting powerups truly add to the intensity of the gameplay. As I said in the earlier review, novice gamers need not apply!
The title screen features a stunning graphic that could be ripped form today’s headlines: two helicopter gunships flying over oil fields against an ominously cloudy sky, a scene that does not appear within the game. I am not surprised at the depiction of two choppers in the title screen. The prequel had a graphic of an SR71 Blackbird and that was not a playable aircraft in that game. Uptempo industrial/techno music straight out of the mid 1990s sets an appropriate mood throughout.
Control & Misc Between the time of my review of the original and Reloaded’s release, I replaced my Palm TX with a Treo 700p as my daily device. I found that a button layout that was a serviceable combination on my TX didn’t quite do the trick on the Treo—my fat right thumb kept hitting the red End/Power button and abruptly haling my gameplay! Fortunately, Infinite Dreams’ useful button remapping feature in the setup menu took care of this minor issue. I unfortunately experienced a handful of random crashes when exiting the game or when accidentally hitting the power button mid-game. These are probably attributed to the 700P’s memory architecture or the developers rushing the title to market prior to completing play testing. In limited gameplay on my old TX, these issues were not as prevalent. By far the most frustrating annoyance was a crash mid-game and restarting only to find out that I had to rekey my registration code. Since I was out of town for a couple of days, I couldn’t plan the game until returning home and re-registering it. Otherwise, the game was stable in this initial 1.00 revision. It also launched nicely off of an SD card with the exception of the one major crash that wiped out my registration code settings. Reloaded occupies just 353k and can install completely to an SD card.
Conclusion Sky Force: Reloaded (and its predecessor) are multi-platform titles in the truest sense of the word in that are ported by the developer to several drastically different mobile OSes. This accounts for some of the technical limitations pointed out above, with 320 x 480 HVGA support remaining the single most notable missing feature in the game. Regardless, Sky Force: Reloaded should be at the top of any action gamer’s list for a quick shooter fix. I’m eagerly looking forward to the next installment in this superb series where hopefully some solid improvements will be made to the title’s already superb graphics and gameplay!
SkyForce: Reloaded for Palm OS
My overall rating: Price: $9.98 USD ![]() ![]() ![]() ![]() ![]() ![]()
Article Comments
6 total comments The following comments are owned by whoever posted them. PIC is not responsible for them in any way. login or register for free in order to post comments. RE: Nice Review
KV; Thanks for the compliment. I fondly remember the good ol' days of side scroller console shooters and top-down Amiga/ST shooters. It's nice to see the occasional new title made in the same mold. I'd rather have 320*480 over 320*320 but I'll take 320*320 over no new games at all! I still consider Zap 2016 my all-time favorite POS shooter simply due to the fact that it looked so amazingly good (for its time) on the Visor Prism and that its sprites weren't microscopic in size! If you like SkyForce & Moon Fighter then I highly recommend Plazmoids (review coming soon) & Cybersaurus (see PIC review from last month). Everyone feel free to contribute any guest reviews or--developers--drop us a line and let us know what you have in the works. With PDArcade seemingly down for the count I want PIC to get as much of the POS gaming focus as possible.
Dang PDArcadeackmondual @ 7/27/2006 6:39:11 PM #
The one place I get made a moderator _AND_ a judge and it decides to close down shop indefinately. Oh well. It was still sweet while it lasted RE: Nice Review
Ack;
What was/is the "real scoop" behind the closure of PDArcade? Are you allowed to say? It seemed rather abrubt/sudden. Although it did seem like things had gotten quiet around there the last few months before it went POOF, even with the still-strong slate of WinMob entertainment title releases. Any unpublished POS game reviews you've got mothballed that you'd care to send our way? Ryan and I would appreciate whatever anyone can submit.
Anyone noticed the Chinese title for the game in the screenshot? Is this game selling well in China? RE: A Chinese title?ackmondual @ 7/27/2006 6:40:47 PM #
w/o any research whatsoever, my guess is the devs are chinese or related in some way.
No clue on sales. I don't even know about Palm sales figures. I have lived in Shanghai for 3 weeks. AFAIK, the only city more modern/sophisticated than that in China is Beijing. It was odd indeed. Even what appeared to be the more poorer class of people had rather nice cellphones. I've only seen around 2 to 3 PDAs while I was there. A winCE PDA used by a McDonald's manager and a tourist with either an m105 or Vx. This was 2 years ago. Given cell/smartphones increasing popularity in the states, i doubt my observations have changed much since then the secret to enjoying your job is to have a hobby that's even worse My PDAs: Visor --> Visor Neo (blue) --> Zire 71 --> Tungsten T3 (with 4 _GOLDEN_ screws) + zodiac 2
![]() ![]() ![]() ![]()
|
![]()
![]()
![]() ![]() Special Deals
|
Good review, with balanced comments.
I too would be glad to see a tweaked version appearing with true 320x480 support, but I guess you can't blame the developers for taking the easy route.
Anyhow, this installment to me stands up alongside MoonFighter as a real classic slice of retro-shooty-heaven!
KultiVator