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![]() ![]() ![]() ![]() ![]() ![]() Broken Sword: Shadow of the Templars Reviewby: Kris KeilhackSept 26, 2006
In a nutshell, the game's plot centers around George Stobbart, an American tourist on vacation in Paris. His quiet sojourn is interrupted by an explosion and subsequent death in a cafe. George begins nosing around the crime scene and quickly finds himself swept into a world of intrigue and cloak and dagger conspiracies. George's globe-hopping quest takes him to several locales throughout Europe and beyond as he seeks to track down an ancient manuscript written by the Knights Templar.
Gameplay Actual gameplay is very linear and reminiscent of some earlier-generation LucarArts adventure titles. Thankfully, endless tapping for hidden items and switches is made immensely easier due to the game’s feature of showing “hotspots” onscreen. Yet despite the linearity, I never grew bored with the storyline while the game was in progress or found the puzzles maddeningly difficult. Some of the item-pairing solutions make little sense but that’s no biggie. Most of the puzzles are rather straightforward to the experienced gamer but I must confess to having to resort to an online walk-thru to solve one puzzle in the Syria portion of the game. Each scene in the game is depicted in a “room” with several puzzles/characters/interactive objects. Rooms to room transitions are achieved in a non-animated fashion.
Grapics and Sound There are additionally some nice scaling effects employed when George walks towards and away from the screen. I would put the game’s graphics (resolution aside) on par with a PC adventure titles from the mid to late 1990s. When playing on a Palm device other than the T3, T5, LifeDrive, or TX, the graphical report is not nearly as positive on 320 x 320 devices. The game runs in a heavily letterboxed 320 x 214 window on my Treo 700p. As a result, much of the graphical detail is completely lost. Even the text is difficult to read. I seriously doubt I would have had the patience or willingness to play the game through to completion on my Treo, even with screen brightness cranked to maximum. No option to zoom or scale the graphics to fit a 320x320 screen is available. In-game music and sound are nearly non-existent. There is a decently moody song that briefly plays in the introductory sequence but that’s about it other than an explosion or a few key sound effects. I actually played through most of the game with some relaxing music playing in the background on my stereo (not on my Palm!) to provide some kind of aural accompaniment to the lush graphics.
Controls/Miscellaneous Technical Notes I tested the game extensively on a Palm TX and a Treo 700p. I ran the game’s version 1.00 entirely from SD card storage with no issues whatsoever other than a few very rare crashes on my TX when loading a new locale. The game occupies 1.6mb of storage space on my SD card. Do note that this title is not compatible with the Tungsten T or T2 (likely due to heap memory limitations) and certain Sony Clies.
Conclusion My compliments to Astraware for deviating from their usual puzzle title output! Broken Sword provides a strong sign of not just what the Palm OS is capable of but also how a well-done PDA/smartphone title can compete against the best offerings of the portable gaming consoles.
Ratings: Broken Sword: Shadow of the Templars is currently available from Astraware for Palm OS devices for $29.95 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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You can get started right now with Beneath A Steel Sky or Broken Sword 1, both freely and legally available from the ScummVM site. The graphics look great at 480x320 on my T3.. in fact, I'd be surprised if the Broken Sword port carried out by Astraware didn't involve ScummVM somewhere in it's software.
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