Comments on: New Game and Graphics SDK Ported to the Palm OS
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RE: Sdk rocks!
Good. Nice to see palm getting some good games and whatnot heading their direction. I feel they are better for actual business/organization tasks as it is, but the eye candy draw of things like this will really convince those on the fence of the abilities of the system.
RE: Sdk rocks!
RE: Sdk rocks!
Oh, and, this news is pretty cool, too. :)
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RE: Sdk rocks!
I am guessing that on TapWave, they will need to have the "GapiDraw" engine optimised for "FatHammer" optimised for "ARM".
It would be nice to see GapiDraw optimised for the graphics chipset on the Zodiac though. Nothing stopping that from happening. Zodiac might not promote the apps, but they have no control over what you might install.
~ "Don't be too proud of this technological terror you've constructed." - DV ~
RE: Sdk rocks!
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PalmOS 6
RE: PalmOS 6
I'm the lead developer of GapiDraw... :)
[quote]It would be nice to see GapiDraw optimised for the graphics chipset on the Zodiac though. Nothing stopping that from happening. Zodiac might not promote the apps, but they have no control over what you might install.[/quote]
We will provide support for Zodiac hardware in GapiDraw!
[quote]Once PalmOS 6 comes out, this cottage industry of special-purpose handheld libraries will likely go away--instead, people will be porting standard libraries to it.[/quote]
Standard libraries such as what? SDL? We run circles around SDL in performance... Palm OS6 will initially have no more support for hardware acceleration than Palm OS5... OpenGL ES will probably come shortly for Palm OS6, but it's no real competition for us - we strive to be fastest at 2D gaming, which actually complements the current 3D engines on the Tapwave quite well.
GapiDraw [[url]www.gapidraw.com[/url]]
The Graphics SDK for Stationary PCs, Smartphones and Handheld Computers
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Sdk rocks!
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