Comments on: Astraware Moonfighter Review
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But be patient - this kind of game is really rewarding once you get the hang of the controls.
All those who can remember Gravitar will vouch that asteroids is shallow child's play compared to the challanges presented with this game.
Yeehar - it's like the early 1980's all over again!
(Only now I'm old enough to have responsibilities... like a mortgage, a wife, two black cats that regard me as their 'Dad' and an ice-cold beer-fridge in the garage that needs to be kept stocked!)
KultiVator
Resolution
RE: Resolution
I'm surprirsed Astraware doesn't make this more explicitly clear on their website--they might garner some extra registration $ from Zod gamers wanting something new!
Pilot 1000-->Pilot 5000-->PalmPilot Pro-->IIIe-->Vx-->m505-->T|T-->T|T2-->T|C-->T|T3-->T|T5-->TX
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Good Review
I too bought this game without hesitation back when it was first released.
I don't find the key layout on the T3 to be much of an issue (unlike with several racing games that are practically impossible to play with the clustered button arrangement on the T3).
I too would like to see some added features in a sequel...
* More classes of enemy
* Thrust-type towing missions (they were awesome on the C64)
* Ship & weapons Power-ups
* A Sub-game or bonus mission every 4 or 5 levels
* A level-editor
* Ability to export custom maps and post to friends/web
HVGA support is a nice-to-have, but there are some games I'm prepared to leave my T3 slider closed for!
KultiVator