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KultiVator @ 3/13/2006 6:00:44 PM #
Some gamers might be put off at first by this game - as it is a peculiar art controlling a tiny ship that can only rotate and thrust to navigate tight chambers whilst battling enemies and gravity.
But be patient - this kind of game is really rewarding once you get the hang of the controls. All those who can remember Gravitar will vouch that asteroids is shallow child's play compared to the challanges presented with this game. Yeehar - it's like the early 1980's all over again! (Only now I'm old enough to have responsibilities... like a mortgage, a wife, two black cats that regard me as their 'Dad' and an ice-cold beer-fridge in the garage that needs to be kept stocked!)
This is only 320x320 on my TX, but runs at 480x320 on my zodiac - and the controls are a lots better to use. RE: Resolution
Thanks for the update. I no longer have access to a Zodiac to test games on so I am just limited to my Palm TX & a Zire 72 as test platforms.
I'm surprirsed Astraware doesn't make this more explicitly clear on their website--they might garner some extra registration $ from Zod gamers wanting something new!
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I too bought this game without hesitation back when it was first released.
I don't find the key layout on the T3 to be much of an issue (unlike with several racing games that are practically impossible to play with the clustered button arrangement on the T3).
I too would like to see some added features in a sequel...
* More classes of enemy
* Thrust-type towing missions (they were awesome on the C64)
* Ship & weapons Power-ups
* A Sub-game or bonus mission every 4 or 5 levels
* A level-editor
* Ability to export custom maps and post to friends/web
HVGA support is a nice-to-have, but there are some games I'm prepared to leave my T3 slider closed for!
KultiVator