SPB TV Released for webOS
SPB Software has announced their first release for Palm's new platform. SPB TV for webOS brings a mobile optimized IPTV viewer designed for tuning into publicly available digital television channels from all over the world.
SPB TV gives mobile users easy access to over a hundred of international TV channels and the application includes a TV browser with quick channel previews, an instantly accessible TV guide for all offered channels, quick channel switching, adaptive bandwidth control and more.
SPB TV for webOS is compatible with Palm Pre and Palm Pre Plus devices with firmware version 1.4 and above. Pixi support is planned for an upcoming release. The application can be downloaded from Palm's on-device AppCatalog for free, while the application is ad-supported.
With the arrival of SPB TV for webOS, SPB Software expands the list of supported platforms (including also Android, BlackBerry, Windows Mobile and Symbian), at the same time starting a new line of TV 2.0 apps - free-of-charge, no-subscription-fee programs supported with advertising revenues. Ads in SPB TV 2.0 are still and unobtrusive, lasting only the amount of time necessary to buffer the stream when starting a channel.
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RE: Cool.
Palm should have come right on out with all 3D guns a-blazin' and had a snazzy demo at CES '09. Heck, they told us specifically there that they were NOT targeting gamers with WebOS and they didn't expect there to be much more than stuff like Solitaire, Chess, Bejeweled etc on the platform. I distinctly remember someone from Palm saying gaming would be less of a focus under WebOS than it was with Garnet.
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RE: Cool.
It appeared to me that Palm was saying "it's web based or nothing" while working feverishly behind the scenes to bring lower level access. It's not like they just tacked the capability on after seeing someone else do it. It had to be in process even as the CES event unfolded. No?
Pat Horne
RE: Cool.
Not exciting, to say the least. At least it's free, though.
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Cool.
This brings to mind the way Palm handled the release of WebOS and the secrecy / denial of the platforms ability to handle graphics at the core. Why did they not say from the start that right now it's all web based, but later releases will add core hardware access. This seemed like a major turnoff to devs who were already writing in C etc. I just don't see what they were buying themselves by holding that close to the vest?
Pat Horne