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If Palmssource wants to be relavant in the handheld gaming world, which doesn't seem likely, then they need to get off their butts and release this thing soon! I wonder if their focus on Palm Linux has altered their focus...
Anyway there was a very interesting discussion on the future of Palm OS gaming over at 1src recently and the consensus was not very good...
http://www.1src.com/forums/showthread.php?t=76169I support http://Tapland.com/
What exactly does PalmSource hope to accomplish? Forget gaming...focuss on communication and Smartphone capabilities. That's where the money is at, not in the toy market. And while you're at it...get some more badly needed licensees.-------------------------------Editor, http://Pocketfactory.comContributing Editor, http://digitalmediathoughts.com
Actually, I think there is alot of money in the handheld gaming industry. The Nintendo DS and PSP are a testament to that fact. The problem is that palmsource has been absolutely pathetic, if not negligent, in pursueing this market. In fact, IMO if you want a pda based gaming device today, you would be much smarter to get a Windoze Mobile device. Heck, perhaps that's the platform Tapwave should have developed for instead...
Another crapastic job palmsource... :(I support http://Tapland.com/
Ironically, with P1 and Sony fleeing the higher-end PDA market, now is the perfect time for Tapwave to jump in with a "T5-style but better" device and mop up the entire high-end Palm OS segment. Imagine a vertically-oriented unit with a metal body, a generously sized screen and 128mb of regular RAM. Add to that dual SDIO and BT (or BT & Wi-fi and a single SDIO) and user-selectable Graffiti 1/2. You just have the best $400 POS device ever!
With the Nintendo DS continuing to be sold out everywhere and the PSP launch on the horizon, now's not the time to be pushing the OS 5.4.x patchwork quilt for gaming--and with Cobalt looking increasingly smartphone-oriented, that's pretty much a done deal on that end as well. Instead, PS should try to encourage more hardware vendors to sign on and make business-centric handhelds that CAN play games after hours. Remember, gaming capabilities secondary. Gaming IS important for a Palm-powered device just not paramount. Frankly, I've never seen such a poor assortment of non-puzzle games on any machine with the specs of modern Palm OS devices.
Back in the time of the m500 launch, Palm should've grafted a d-pad onto the body and integrated that support into OS 4. Palm gaming frankly looked far better next to the competition in '01 than it does now. Even with a 33mhz Dragonball, the backlit color touch screen and huge SD storage space could have made for some compelling RPG and SimCity-type games, had developer & Palm support been there. The Nintendo DS is only now getting to some of those milestones (large touchscreen, active matrix LCD, backlight, built-in wireless).
Actually, I think landscape format is better for gaming and movie-watching. But Palm really does need to get serious about gaming... it's an excellent growth market.Palm m505 User
So naturally TW is suffering; perhaps Palm* has the clout to bring things about, but its looking awfully late..
jeffThe Shadow knows!
OLED 320X480 minimumCompactWiFi/BluetoothDual SD Garnet with Cobalt upgrade assurancesBattery lifeMetal caseVibrateMicrophoneMP3 player from hell with:Bluetooth advanced audio profile.
Heck, I'd pay $599!
I say, get the FF right and release at least two or three consecutive models with different specs & innards in an effort to maximize investment in the housing R&D. Kinda like what Palm should've kept on doing with the m500 line or Handspring with the Edge.
However, the gaming market is feast or famine. A few titles make big bucks while the rest languish. The game market is driven by deals not by the best technology. XBox was able to enter the gaming market because they were willing to throw down a lot of money and had the connections to pull in top developers.
Platform machines can only do well if they have titles and licensees.
Palm is absolutely terrible in the following areas key for gaming success:
I.) Lots of titlesII.) Lots of developers/licenseesIII.) Ability to create partnerships and branding (i.e. cartoon characters with cereals, happy meals, and bad movies)IV.) Ability to create confidence so that developers will invest the 1-2 years required to develop top titlesV.) $$$ to throw down during initial stages until critical mass is achieved
For these reasons Palm will never compete with PSP or DS and will simply lose money and attention cycles on gaming.
January 5, 2005: 11:17 AM EST By Parija Bhatnagar, CNN/Money staff writer
NEW YORK (CNN/Money) - Better. Bigger. Faster. Cheaper. And of course, it's not "hot" unless its wireless and portable.
Those are the trends consumers will be seeing in the "must-have" gadgets and gizmos of 2005.
Gaming IS important and communication IS important and always will be. Some say the PC succeeded because it had better games back in the eighties.
Palm can patch up their f*kups one of two ways - with software or hardware. I'm not a programmer but I'm sure they could make it easier/more efficient to design games on the Palm. This of course would only enable them to catch-up to everyone else, not leapfrog them. On the hardware side, the leapfrog options are numerous: RELEASE A HARD DISK BASED HANDHELD/SMARTPHONE IF APPLE WON'T PARTNER WITH YOU...Nokia 3650 bluetooth magnate
2) PS upper mgmt is too tied up in the smartphone/higher-end market. They got there late, they're obviously having execution problems, and are discovering that they have little-to-no leverage over any of their licensees. Cobalt is a dead-end. Linux is a smart move but is it too late?