Bejeweled 2 for Palm OS Updated

Bejeweled 2 for PalmAstraware has updated Bejeweled 2 for Palm OS. This update features a cool new screensaver mode. When activated the screensaver will show the date and time on the top of the screen and plays either a automated demo of the game or displays a slideshow of the background images within the game.

Bejeweled 2 takes the classic game of gem-swapping to euphoric new heights. Players must match the colored jewels in lines of three horizontally or vertically to clear them from the board. Lines of four jewels are awarded with a Power Gem whilst lines of five award the much sought-after Hyper Cube. Both special jewels trigger their own unique jewel-clearing devices.

Bejeweled 2 features all new graphics, stunning background images, in game transitions and cutting-edge special effects. The game has four standard play modes; classic, action, endless and the all-new puzzle mode and five special bonus modes are unlocked as players progress through the various standard modes, adding extra challenges and even more gameplay. The game also supports 480x320 and 320x480 high-res graphics modes for all compatible devices.

Bejeweled 2 for Palm OS v1.2 retails for $19.95 and there is a free trial download.
(take 10% off this product with coupon code: BJWLD2)

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Good to see Astraware continuing POS software updates!

hkklife @ 2/28/2006 3:42:22 PM # Q
I just updated GTS Racing and Hellfire (two Astraware action titles) last night and they had some minor but appreciated speed/stability optimizations for NVFS. It's encouraging to see a developer still supporting their legacy (but still fun!) titles for newer devices. Astraware might not have the $ to sink into old titles and give our free 320*480 updates but they at least keep the old stuff running on the latest hardware through incremental updates. I registered Zap! back in 2000 and STILL have it on my TX (though it never really gets played due to the utter lack of new levels/add-on packs). They added digitized sounds and d-pad support over the years but kept the 16-bit color graphics at 160*160 (fine with me).

If Kenny West is reading this then I just wanted to say that Howard & the gang at Astraware have kept up a superb effort for years! Astraware & Splashdata set the paradigm that all mobile software developers should strive to achieve.

The only time I've ever gotten "burned" on an Astraware purchase was with one of those crummy pre-loaded MMC titles (hey I was bored and stuck at the airport). I quickly learned that the publisher, not the developer, handles all support for those MMC titles...which is to say, they don't support 'em at all past whatever state they were in when they burned the ROM image onto the card.

Pilot 1000-->Pilot 5000-->PalmPilot Pro-->IIIe-->Vx-->m505-->T|T-->T|T2-->T|C-->T|T3-->T|T5-->TX

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A little slow on the uptake

imabug @ 2/28/2006 5:19:46 PM # Q
Umm, I think someone's a little late on this story. Bejeweled2 v1.2 has been out for almost a year now. My version shows a date of March 22, 2005 and Astraware's Bejeweled2 page shows a date of Apr 1 2005.

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GS d-(+) s: a C++ UX++++V++S++ P+>+++ L>+++ E+>++ W++ N++(+++) o? K? w !O !M V-- PS PE Y+ PGP++ t++ 5++ X++ R+ tv++ b++(+++) DI++++ D+ G++ e+++>++++ h--- r+++ y?
-----END GEEK CODE BLOCK-----
RE: A little slow on the uptake
Admin @ 2/28/2006 5:43:59 PM # Q
ok, somebody sent me a news tip it was updated and astraware's site still says the feature is new, so I thought it was updated. Well we never covered it before so I'll leave the article up.

-Ryan
RE: A little slow on the uptake
Admin @ 3/3/2006 1:54:17 PM # Q
so it turns out it was updated after all, only it was original bejeweled that got updated.

http://www.mobihand.com/palminfocenter/product.asp?id=114



-Ryan

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So?

Hal2000 @ 2/28/2006 5:26:01 PM # Q
A Screensaver and Demo? Thats it?
"I used to love her, but its' all over now."

Zodiac2/2+2Gb/Business/A wifi SD Card stinks.
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That's false hi-res+ resolution

ackmondual @ 3/3/2006 5:38:32 PM # Q
I like this game, I don't have much against it, and while Astraware isn't quite making false advertisements by saying this game is hi-res+, it's VERY close to the border

This It's really just hi-res (320x320). When the DIA is hidden the square 320x320 screen is centered and the extra 80 lines of pixels going up and down or left and right are just used to display the background in its landscape or portrait mode entirety. While that looks better, I don't really count that since it has no direct bearing on gameplay.

Of course I don't expect AW to change that. For a game like Bej2 played on a set 8x8 grid. Not much to use use the extra screen real estate, and modifying the grid size would change the mecahnics of the gameplay.

"Do you know the difference between an error and a mistake? Anyone can make an error, but that error doesn't become a mistake until you refuse to correct it."
-Grand Admiral Thrawn

the secret to enjoying your job is to have a hobby that's even worse

My PDAs: Visor --> Visor Neo (blue) --> Zire 71 --> Tungsten T3 (with 4 of 6 screws still remaining) ~?~> zodiac 2?

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