Sega Releases Palm Game Demos
Sega has been talking for a while about developing games for the Palm platform. As early as January of last year, the company said it was planning to create some wireless Palm games. At PalmSource Forum Japan 2002 last weekend, Sega showed they were serious about it. In a keynote address, a company representative demonstrated a 3D simulation running on a Motorola DragonBall MX1 processor. The company also released two Palm games to demonstrate the possibilities of its game API.
These games were released primarily to demonstrate what can be developed using Sega's Palm game API. In February, the company announced it was developing a portable game API for next-generation and current Palm Powered devices. This will be integrated into future versions of Metrowerks' CodeWarrior development tools. In addition, Sega will license the game API to developers.
The DragonBall MX1, which Sega ran its demo on, is an ARM core-based microprocessor which offers speeds up to 200 MHz. It is part of the Palm OS Ready program and so could be found in a next-generation Palm OS handheld.
Update: Both games require a color screen and neither will run on a Visor Prism.
Thanks to Eugene for the tip. -Ed
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- RE: Don't we have this already? -Tuckermaclain
- RE: Palm brand will return in 2018, with devices built by TCL -richf
- RE: Palm brand will return in 2018, with devices built by TCL -dmitrygr
- Palm phone on HDblog -palmato
- Palm PVG100 -hgoldner
- RE: Like Deja Vu -PacManFoo
- Like Deja Vu -T_W
- RE: Don't we have this already? -richf