Tapwave Zodiac Now Available for Pre-order

Tapwave is debuting the new Zodiac Palm OS handheld at the DEMO mobile conference today. The company's new product website is live and they are now taking pre-orders. The Zodiac is the first Palm OS handheld designed primarily for mobile entertainment.

Tapwave is now taking pre-orders, and expects to start shipping in October. There are two versions. The Zodiac 1 comes with 32MB of RAM will cost $299 and has a slate gray finish. A higher end model, the Zodiac 2, comes with 128 MB of RAM and a charcoal gray color and sells for $399.

The Zodiac is based on Palm OS 5.2 and features a 3.8 inch diagonal 480 x 320 pixel screen, analog joystick navigation with integrated triggers and buttons, 3D graphics acceleration, stereo sound and Bluetooth for multiplayer wireless gaming. It will have two SDIO expansion slots for memory expansion, games and accessories such as a digital camera. Internally it runs a 200mhz i.MX1 Motorola ARM9 Processor, and has a ATI® Imageon™ W4200 graphics accelerator (with 8MB dedicated SDRAM) and a Yamaha audio component.

It's dimensions are 5.6” (143mm) x 3.1” (79mm) x .55” (14mm) and weighs 6.3 ounces. The unit will be powered by dual lithium batteries (1540mAh), said to last for 16 hours. The unit comes with a Protective Flip Cover, syncing cable and wrist strap. A cradle is sold separately for $20.

Tapwave ZodiacThe Zodiac will focus on mobile gaming but will also feature audio and video abilities. The device will also be able to run the already vast library of Palm OS software and PIM apps.

Tapwave has created a comprehensive program to attract and support a broad range of developers and publishers from the professional video game industry and the Palm OS community. Tapwave is will launch with a number of premier video game titles from companies like Activision, Infogrames, Midway, and others.

It will launch with between 15-20 games optimized for it including, "Neverwinter Nights," "Tony Hawk", "Spyhunter" and "Doom II." Games will also be sold on SD cards for $29.95.

Tapwave Zodiac Forum

Article Comments

 (83 comments)

The following comments are owned by whoever posted them. PalmInfocenter is not responsible for them in any way.
Please Login or register here to add your comments.

Comments Closed Comments Closed
This article is no longer accepting new comments.

Down View Full Comment Thread

took long enough..

helf @ 9/17/2003 11:25:59 AM #
;)

Been waiting for ages for them to release this AND for you all to announce that they are taking preorders.. :)

I cant wait till I can get one.


Online only?
Marshall Flinkman @ 9/17/2003 6:34:36 PM #
I thought I remembered seeing something about them being in stores too, but I want to be sure this isn't wishful thinking...

So, anyone know when they hit the physical stores? (I'm planning on getting one, but I'd like to check it out firsthand before I plunk anything down for it.)

Also, anyone know of any reviews?

cool! games for geeks

arielb @ 9/17/2003 11:28:54 AM #
hehe it even comes with a graphing calculator
I suppose it would be this one?
http://www.infinitysw.com/products/poweronegraph.html


NO 3D graphics acceleration

ivo_jager @ 9/17/2003 11:44:55 AM #
Despite what the article above says, it has NO 3D acceleration.
It's just as fast as your ordinary Palm/Clie in that respect.
It DOES however has a 3D software engine built in that developers can use. It also has a 2D accelerator from ATI.
Just wanted to point that out :)

Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com
RE: NO 3D graphics acceleration
Scott R @ 9/17/2003 11:54:37 AM #
The ATI chip is listed as having 8MB of Video RAM. That should provide some sort of advantage, no?

Scott

http://goodthatway.com
- featuring PDA/smartphone news and FREE MONEY!!! -

RE: NO 3D graphics acceleration
arielb @ 9/17/2003 12:06:32 PM #
it's the most powerful graphics chip available in a handheld today

RE: NO 3D graphics acceleration
orol @ 9/17/2003 12:10:35 PM #
the ATI imageon ship has 384KB of RAM .. and is used by many PPC nowadays too
from handheld perspective it's a powerful chip but it shold have at least double memery in order to fit 480x320 resolution

RE: NO 3D graphics acceleration
arielb @ 9/17/2003 12:16:04 PM #
yes but the zodiac has 8 megs of vram

RE: NO 3D graphics acceleration
ivo_jager @ 9/17/2003 12:28:07 PM #
Video RAM often has faster access times than does "regular" RAM
Unfortunately 3D games do no benefit much from enhanced RAM speeds, as 3D operations mostly concern artithmetic and lookup-table address calculation. Furthermore, the ARM processor already has a significant amount of code and data cache on-chip.
Only operations such as screen blitting (i.e. transfering large amounts of data) would possibly benefit from the 2D accelerator, but 3D games mostly require small sporadic read/write operations.

Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com
RE: NO 3D graphics acceleration
arielb @ 9/17/2003 12:40:42 PM #
oh i was responding to orol. but yes until the technology comes out, 3D will have to be done in software

RE: NO 3D graphics acceleration
ivo_jager @ 9/17/2003 12:41:19 PM #
Ofcourse the story changes in the case where 3D operations are calculated so fast that waiting for the memory read/write becomes the bottleneck (i.e. when you have a true 3D accelerator)

Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com
RE: NO 3D graphics acceleration
painted_dog @ 9/17/2003 12:41:47 PM #
from the Tapwave website...
"The ATI® Imageon™ graphics accelerator delivers advanced 2D hardware graphics performance. And the FatHammer X-Forge™ 3D graphics engine expands on that performance to deliver advanced console-quality 3D games and other rich 3D content."

-painted dog

RE: NO 3D graphics acceleration
arielb @ 9/17/2003 12:51:19 PM #
i'm also not so crazy about the fact that all ARM cpus still don't do floating point in hardware

RE: NO 3D graphics acceleration
orol @ 9/17/2003 12:52:08 PM #
well it's shared ram but on the chip itself is 384KB (according to ATI) and shared rame it's a solution but nota good one, eventhough better then any other handheld :-)

RE: NO 3D graphics acceleration
Shogmaster @ 9/17/2003 2:25:39 PM #
Hey Ivo. Can you confirm for me the total RAM dedicated to the XForge engined game operation is 8MB and no more?



RE: NO 3D graphics acceleration
ivo_jager @ 9/17/2003 2:34:03 PM #
It wouldn't make sense if the folks at Fathammer would limit their engine to use only 8 megs of RAM at any time. Ofcourse, we don't use the X-Forge engine ourselves - we use our own engine, so i can only guess here, but IMO it'd be very unlikely.


Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com

RE: NO 3D graphics acceleration
asiayeah @ 9/18/2003 10:15:13 AM #
Even though the tapwave may not have hardware 3D accelerations, at least it provides a 3D engine API for software development. In future releases, I assume the same API will take advantage of the hardware 3D accelerators when it's available and the games will automatically take advantage of the new hardware.

I assume when tapwave becomes a success, PalmSource may start putting their API as part of the Palm OS standard API.

--
With great power comes great responsiblity.

RE: NO 3D graphics acceleration
enjolras @ 9/18/2003 10:53:03 AM #
A couple of quick notes:)

The 3D API that they're providing is VERY VERY good. While it's not accelerated, it is certainly quick and does a great job with what it has.

The ATI chip does help quite a bit when it comes to fill. The 3D rendering process consists of two phases (I'm simplifying:) ), transformation and rendering.

Transforms are all of the arithmetic referred to earlier that take a object in 3D space and translate it into a 2D representation. This is completely unhelped by the Zodiac architecture.

Rendering is the actual drawing of that data. Older 3D accelerators on the PC hooked into the rendering process, allowing you to pass a set of transformed triangles to them for drawing. This helped quite a bit as it streamlined the actual rendering process in hardware (freeing up the processor for other tasks).

A 2D accelerator can help, albeit later in the process. Instead of handing triangles to the accelerator, now the programmer has to do the rendering setup himself.. but the actual drawing of the lines and shading is accelerated by the accelerator. This is still a good gain, as the ability to fill is greatly increased.

So the included hardware does provide some advantange and you'll see the best games on the Palm OS platform on the Zodiac.


RE: NO 3D graphics acceleration
ivo_jager @ 9/18/2003 1:15:55 PM #
"A 2D accelerator can help, albeit later in the process. Instead of handing triangles to the accelerator, now the programmer has to do the rendering setup himself.. but the actual drawing of the lines and shading is accelerated by the accelerator. This is still a good gain, as the ability to fill is greatly increased."

While this might be true for old flatshaded polygon stuff (i.e. each polygon has a single color) which were very popular in the late '80s, this not of any benefit to texturemapped polygons we like to see today in for example the X-Forge engine.
There are no contiguous regions to be drawn (which a 2D accelerator likes to do most) as every source pixel can have an arbitrary position and an arbitrary color that are unknown without the proper arithmetic for every destination pixel. Hence the 2D accelerator is useless :(

Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com

RE: NO 3D graphics acceleration
jadam @ 9/18/2003 3:47:06 PM #
what are you basing these comments on though? The Zodiac uses an Imageon W4200 which ATI has not released ANY stats about it.

Secondly the Imageon has 8mb of DEDICATED memory for it.

Third, The Imageon 3200 supported gouraud shading, now im not a 3d person, but isnt gouraud shading used for 3d games, err psx ones?

RE: NO 3D graphics acceleration
RSC @ 9/18/2003 4:38:48 PM #
>now im not a 3d person, but isnt gouraud shading used for 3d games, err psx ones?

Wow! You're not a 3-D person!?!?! Where are you from, Flatland? ;)

RE: NO 3D graphics acceleration
ardiri @ 9/19/2003 2:25:09 AM #
hmm. seems to be ivo vs' rest of the community here :)

tapwave have done what everyone has been wanting over the years - to develop a device specific for gaming purposes; and, this is what they have done. by all means, no-one should say that their approach has been wrong or failed; this unit is going to make some serious head waves in the market. it already is :)

we (MobileWizardry) have been working with tapwave - unfortunately not developing games at this point :) and, we've seen the hardware, know the specifications in detail, and, what the device can and cannot do. we are soon developing some tapwave specific applications; however, we wont be using the 3rd party rendering engines (as, we already have our own).

they went out, licensed a 3D rendering engine - now, while it doesn't render 3D in hardware, the 3D rendering is good - and, will work for most games. it is a polygon based rendering engine, so the games you'll see are more PS1 style - this will be enough for most users to keep them happy.

the device itself has chosen hardware which will work best with games, this includes the choice of CPU MX1 (fastest memory-memory copy), ATI graphics chip (screen blitting) and the key controllers.

now, the x-forge engine renders pixel by pixel to an offscreen window; and, without a 3D accellerator - this takes CPU cycles = processing power. now, the benefit of the ATI graphics chip? when the rendering is done, the offscreen window is copied to the real display. the difference here? since the ATI chip exists, there is no CPU cycles used in the copying process. at 480x320, thats 153600 pixels it needs to copy, or 38400 d-words. moving that amount of memory can take time.

right now, the only difference between x-forge and an engine like deity 3d (our 3d engine) is that they render different environments (polygon vs raycasting). speed wise? deity 3d is customized, and is faster. deity 3d is limited at the same time however.

the good thing about x-forge is that developers can write to that API. when tapwave releases a unit with a 3D accelleration chip - the developers dont change anything, and, the x-forge library is tweaked to use the 3D accellerator for ultra-performance.

when the 3D accellerator exists, x-forge will walk all over deity 3D :) until then, its just a software renderer = no different from anything that everyone else does custom for existing Palm OS devices.

// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/

RE: NO 3D graphics acceleration
ivo_jager @ 9/19/2003 4:51:01 PM #
"what are you basing these comments on though? The Zodiac uses an Imageon W4200 which ATI has not released ANY stats about it."
I'm basing it on the 3200 info and the fact that it is a 2D accelerator.

"Secondly the Imageon has 8mb of DEDICATED memory for it."
Memory access speed isn't the bottleneck in software 3d rendering.

"Third, The Imageon 3200 supported gouraud shading, now im not a 3d person, but isnt gouraud shading used for 3d games, err psx ones?"

Yep, you're right :)
Gouraud shading comes down to interpolating between two or more shades of colors. Alas, again with arbitrary angled polygons (be it triangles or quads or any n-gon) there is no fixed area you know you can fill on forehand. Only during scanline conversion (i.e. building up the polygon by drawing horizontal or vertical lines) could you make use of the 2D acceleration (you know on forehand you will draw a vertical or horizontal line, you know where it will start and you know where it will end)
One purpose i can think of for gouraud shading (or bilinear filtering) in a 2D accelerator, is smoothening blocks in lossy compressed images so they look more natural. You can observe how this is done in heavily compressed video footage.

Now once this baby gets common place
http://www.acceleon.com/html/g30.html
We can start doing VERY cool things... :)


Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com

RE: NO 3D graphics acceleration
jadam @ 9/19/2003 6:44:57 PM #
bitboys??? heh... heh... heh....

RE: NO 3D graphics acceleration
ivo_jager @ 9/19/2003 6:48:36 PM #
*g* Hey, we can always dream, right ?

Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com
RE: NO 3D graphics acceleration
shurcooL @ 9/22/2003 9:15:46 PM #
awsome, those G30 specs make me drool... handheld-wise, of course.

hehe, this whole 3D area for PDAs reminds me of the first 3D accelerators for the PC... can't wait to be able to code 3D games using pure OpenGL and PS/VS 3.0 or whatever they'll come up with next. ;)

just imagine, in a few years u'll be able to play Doom 3 on a PDA. :D progress is so sweet.

thanks,
shurcooL

15-20 Tapwave-optimized games?

Scott R @ 9/17/2003 11:50:38 AM #
Ryan, where are you getting that 15-20 figure? I count six "featured" games due in October and another seven games that say "Coming Soon" with no release date given (so, it could be October or it could be who knows when). That's 13. So that's 6-13 games due at release. Then there's another two "featured" games that are listed for release in early 2004. That brings us up to 15 announced games in total, with between 6-13 games released by Xmas.

Scott

http://goodthatway.com
- featuring PDA/smartphone news and FREE MONEY!!! -

RE: 15-20 Tapwave-optimized games?
arielb @ 9/17/2003 12:13:39 PM #
one of the games, Interstellar Flames is made by Xen Games which until now never made a game for Palm. Maybe they'll bring Gang Warfare to zodiac?

Yes

nmerriam @ 9/17/2003 12:21:00 PM #
This is fantastic, even if you don't care about buying one.

Having a device with a 480x320 screen and 128MB or RAM selling for $400 is just astounding, and will HAVE to make Palm and Sony get more aggressive on their prices.

Sony has been sitting too long at the top of the gadget food chain, charging $800 for new devices.

Web store disappointing

skennedy1217 @ 9/17/2003 12:31:34 PM #
When I go to the Tapwave web store I do not see any pictures of the accessories (with the exception of the stylus). There are a couple cases listed, but no pictures. There is a picture of a case on the Zodiac main screen, but it's of an old Palm III series.

Scott

RE: Web store disappointing (somewhat)
skennedy1217 @ 9/17/2003 12:34:52 PM #
Okay, there are some accessories...like the chargers and Targus IR keyboard (looks like the one Palm just announced)...but there are still a lot of items missing. I would love to see what kind of cases/flip covers will be available, as well as see one of these next to a Tungsten.

Scott

RE: Web store disappointing
nmerriam @ 9/17/2003 12:38:56 PM #
I have the same problem -- I guess they don't have images of the flip cover and cases yet. It's a shame, because protecting the big screen is my main concern with the unit. I am SO trying hard to stop myself from typing in my credit card number right now and the case is giving me an excuse...

RE: Web store disappointing
arielb @ 9/17/2003 12:43:55 PM #
the zodiac already comes with a flip cover. What did you think it was? a Palm?

RE: Web store disappointing
arielb @ 9/19/2003 11:48:18 AM #
website now shows the cases

SDIO

painted_dog @ 9/17/2003 12:49:11 PM #
Clarification...

from the Tapwave website product specs:

"Dual expansion slots for MultiMediaCards, Secure Digital (SD) cards
and SDIO cards, including digital cameras and more.*
Zodiac Connector for additional peripherals.
* Slot #1: supports MultiMediaCards, Secure Digital Cards (SD).
Slot #2: supports MultiMediaCards, Secure Digital Cards (SD), and
SDIO cards."

I'm a bit disappointed that both slots are not SDIO, but thinking on it, initially i'm not sure i'd have call for 2 SDIO slots..

Now if someone would start selling a WiFi SD card !

-painted dog

RE: SDIO
arielb @ 9/17/2003 1:08:16 PM #
they figured you'd use at least one for storage memory SD so why bother making it SDIO compatible? Yes, even 128 megs isn't enough :)

RE: SDIO
indesman @ 9/17/2003 1:42:59 PM #
Since it's got built in Bluetooth what would you want to plug in besides a Wi-Fi card or a camera? I guess your missing out on having live video streaming through the Zodiac over 802.11b to your computer but I don't think that's going to be much of an issue. All these SD cards with large external components seem vulnerable enough as it is.

RE: SDIO
painted_dog @ 9/17/2003 9:04:44 PM #
I'd like Wi-Fi so i can use the Z on the office network checking email, schedules & documenation. [i got to make the PPC crowd there GREEN with envy ;-)] [not really, 1st & foremost it has to make me happy, but giving them envy would be a nice side benefit :-) ]

-painted dog

RE: SDIO
coolmos @ 9/18/2003 3:48:47 AM #
What about a GPS SD card ? Are these available to turn the Zodiac into a Navigator ?

RE: SDIO
Doo @ 9/18/2003 11:17:14 AM #
I'm not sure about a SD GPS, but Delorme' makes a blue tooth one.

Top View Full Comment Thread
Achtung! Only the first 50 comments are displayed within the article.
    Click here for the full story discussion page...

Account

Register Register | Login Log in
user:
pass: