Comments on: Play Ababall for Arcade-style Action
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They Made a Choice
It's too bad there's no mono or grayscale mode, but given the complexity of the backgrounds and characters, such a version would be really hard to play... If the graphics were tuned down enough to make a mono version playable, it wouldn't do the game justice -- clearly part of the excellence of Ababall is in the presentation.
Iambic made a choice, knowing that color only would limit the marketspace of the game. I still think it was a good choice.
Nick (Bander)
http://pubweb.nfr.com/~nav/unpress
RE: They Made a Choice
It looks like the game is using more than the specified 256 colors... and the speed is really good.
I do agree with Nick that the game needs the colors! A scaled down version wouldn't do the game any good...
Though the game is not yet perfect (e.g. palmgamepad support is not that good) it is definatelly worth the buy.
RE: They Made a Choice
love it.
Ababall got the PTPA Award
"Palmtop-Pro Approved Award" to Ababall
www.palmtop-pro.com/seal/seal_iambic.htm
This is the first time ever a game entered this elite "hall of fame” of rigid selected top solutions on the PDA sector.
Boris Michael von Luhovoy
publishing editor
Palmtop-Pro Magazine
THE magazine for the mobile professional
www.palmtop.at
Only One Complaint
Other than that, this game is beautiful, plays well, and is all around wonderful.
--
Visit The Internet Only Palm Users Group Home Page
http://www.interpug.com/iopug/
I'm stunned
RE: I'm stunned
Yupp your definetly right...
Palming away.....
WOW!!!
On my IIIc is almost seems as if the display is actually more than 256 colors, amazing!
Palming away.....
WHOA!!
The game is fantastic
Carl
Best game on my Palm
-Scott
ziffbam@yahoo.com
I Don't Get It
RE: I Don't Get It
RE: I Don't Get It
Actually that is not the case. The 16 MHz ARM RISC processor in the GBA is more powerful
than the 33 MHz DragonBall processor used in the latest Palm based PDA's. I think it is roughly
twice as powerful in the MIPS rating department.
Another thing is that the DragonBall processor, which is based on the Motorola 68000 processor
is just fine for games, as the Atari ST released in 1984 had a 8 MHz 68000 and it played games
just fine at 320x240x16-bits with full screen scrolling and lots of sprites. Note that the Atari ST did
not have any hardware blitter or sprite processor. Later models had a blitter processor, but was not
used in hundreds of games. I had an Atari ST and there where lots of great games, that had fast
graphics.
The fact the Palm devices with a 160x160x8-bit screen has so few good games that are
impressive graphically (fast scrolling, quality animation, etc), I believe is because of lack
of good development, like using assembly programming to get the most out of the system.
I think most developers are using 'C'.
Supposedly SEGA is working on games to be released this fall for the Palm OS devices, and
then we will see some professional quality development.
RE: I Don't Get It
Gameboy Advance
Wow... this is amazing
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