Comments on: SEGA Releases 5 Classic Games for OS 5

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RE: First post!!!!
By the way, does anyone know whether they will be porting any Genesis titles?
Scott
HandEra Moderator
Off-Topic Moderator
I'm trying to be PC, I really am, but I'm just too into handhelds.
"First post" posters need not post
Sonic should work well with the TT's button layout. You only need one button in the game: Jump.
_____
Fammy
RE: First post!!!!
Additionally, the sound is a very nice (& unexpected) touch. I'll say the same things about these Sega games that I said about Rayman a year or so ago when it was originally release--give it some more time to be tested and tweaked and let's reevaluate it in 6 months or so. Otherwise, these sorts of "recognized" titles are precisely what Palm (and Sega) need right now. Sega's got a massive library of Master System and Game Gear games that would be perfect for Palm conversion. They really need to get them to work on at least Sony devices, though.
RE: First post!!!!
On the other hand I just tried StoneAge+ - it really rocks on the T|T!!
G.
Wassup? http://www.pocketscience.com.au/
D-Pad, Maybe?
Sure hope they work on the Zire 71.
Jon Acheson
"All opinions posted are my own, and not those of my employers, who are appalled."
RE: First post!!!!
As you have suspected, these games are basically GG ROMs running on a Z80 emulator (or whatever cpu the GG ran on).
The sound could use a little tweaking, but overall a fairly impressive emulator IMHO.
I find them to run just fine on my T|T.
RE: First post!!!!
i wondered if this was the case - it makes a lot of sense because once the investment is made in developing the emulator, there is a whole catalog to easily exploit. it also helps explain why things aren't %100 optimised for OS 5 - they require it for speed/performance, but don't take advantage of things like OS 5 hi-res (but you see hi-res in the bottom 'emulator bar').
RE: First post!!!!
This is not unusual with other types of hardware. This could be a deal that is a marketing tool for Palm, that is, if you want to play Sega cames you will have to by Palm hardware.
Now, whether this idea, if true, is a good thing or a bad thing for the Palm OS overall is another altogether.
In the Spirit of Umoja,
Ronin
RE: First post!!!!
perhaps - just like the deal Sony seems to have made with Macromedia - any sign of flash for anything other then Sony Clie devices yet?
I think it probably also is related to the fact that they would also have to do seperate code for the Sony sound API - see my rant below.
RE: First post!!!!
As impressive as the emulator is, it's still a bit of a work in progress. A better help system and maybe button mapping with the sound tweaks could make it the best emulator made for the PalmOS.
Hi-res would be nice, but Sega would probably have to recode the entire game to use upgraded graphics. Too time/cost intensive for a game line just starting out.
Maybe we'll see some hi-res games from them in the future if these do well.
RE: First post!!!!
"
Theres a flash player for os4
I have a copy of it..works pretty well on my m505.. The site talking about it is down tho :
RE: First post!!!!
--
This post is ROT26 encrypted. Reading it is a violation of the DMCA
RE: First post!!!!
RE: First post!!!!
remember how slow SC3k and SC4 are on a real computer - now think palm @ 144Mhz. That speed is about the same as SC Classic was running on in the first place, if not greater (i remember Win3.11 -> 486 @ 66MHz)
BRING IT ON
Downloads don't work for my Mac
-jcm
RE: Downloads don't work for my Mac
RE: Downloads don't work for my Mac
ABosco1@comcast.net
-Bosco
Proud Member of the Top Non-Mods
Members: abosco and ImpReza M3
Now accepting new applications
RE: Downloads don't work for my Mac
RE: Downloads don't work for my Mac
Or go here:
http://www.handango.com/PlatformSearch.jsp?siteId=1&platformId=1&txtSearch=sega&optionId=1_1_2
dr robotnics beans!!!!
-Pepper
I love my Palm . . . do you?
RE: dr robotnics beans!!!!
When I saw Sonic, I got excited, and when I saw Shinobi, I was ready to pull out a credit card and buy the damn games. But I read on, and much to my dismay, it doesn't work on the Clies. This is pitiful. Could it be because of the different sound API? That's really the only reason as to why it shouldn't work on the Clie but runs fine on the TT. I'll download it and try to install anyway. I haven't hard reset in months, so I can afford it.
This is terrible. Now where did I put that stress ball...
-Bosco
Proud Member of the Top Non-Mods
Members: abosco and ImpReza M3
Now accepting new applications
RE: dr robotnics beans!!!!
Sony has got to fall in line and support the OS sound API - this is frickin' stupid. OS 5 software should run on OS 5 devices. Developers who wish to go beyond simple pre-OS 5 'beeps' and do real sound must write code TWICE - once for every device that uses the OS 5 API (Palm SG and - presumably - every other sane device manufacturer who will be releasing OS 5 devices) AND then a seperate re-write of the sound code for Sony. As a developer i have this message to Sony - F%#* off! We are sick of writting code that makes special exceptions for every moron OEM designer's API fantasies. OS 5 potentially brings an end in sight to all of this - it supports every device capability you can think of (varying resolutions / perfectly great sound API for devices with advanced sound capabilties). But Sony felt that it would instead hamper multi-media application development for all its customers in favor of trying to control / proprietize everything. The SEGA games don't work for your Sony device? Blame Sony.
Awesome games
Certainly very smooth on my TT
Zlauncher 3.01, Tungsten T
RE: Awesome games
If you consider playable the T|T versions of SONIC and SHINOBI, I recommend you the original GENESIS games... You'll be amazed.
MEDUSA
Clie
RE: Clie
On a Sony game pad? Awesome!
Well done Sega - spectacular move (even though I miss my Dreamcast
Good choice of games too! (Sonic, Shinobi and Shining Force all being _true_ console classics - an oft over used term).
Animation Smoothness
See the following thread for more info:
http://discussion.brighthand.com/palmhandhelds/showthread.php?threadid=31252
the background behind SEGA games on palmos 5
1. its a GG emulator
- it requires an ARM processor
- look inside .prc, there are 'ROMC' resources = rom images
2. it only supports T|T for two reasons:
- d-pad support for movement
- palm audio streaming API's (for its sound)
it is possible to get it running on a NX device, but, it'll require a bit of work. getting it running on the NX device by just ignoring the sound layer is a piece of cake (i did that in less than one minute). now, fixing it so that the d-pad keys are mapped to the normal sony keys = a much more difficult task, but, still do-able, just not in a minute *g*
i wont tell you how to do it, so, please dont ask. for now, its only for the T|T devices - and, any new devices that implement the two points above. its a great idea, but, the developers locked the implementation currently to a single device. by disabling sound altogether, it will be easy to get working (for them) on sony NX units.
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: the background behind SEGA games on palmos 5
RE: the background behind SEGA games on palmos 5
Main Processor: Z-80 (8-bit)
Processor Speed: 3.58 MHz
Resolution: 160 x 146
Colors Available: 4,096
Colors On-Screen: 32
Maximum Sprites: 64
Sprite Size: 8 x 8
Audio: 4-lyr
RAM: 24K
Why the heck isn't this being accuratley replicated on a Tungsten? The Tungsten, if you're keeping count, is 40.22 times more powerful comparing the mhz.... not even including anything about screen colors, size, and what not..... buh?
-Davy Fields
http://groups.yahoo.com/group/Palm_OS_5/
RE: the background behind SEGA games on palmos 5
The emulator's core is one big multisegmented ARMlet.
And after some further research and "experimenting" (just for fun/educational purposes - NO we're not gonna share/tell you how we did it - and YES we own the titles we tried) we found the embedded emulator was pretty sturdy and able to run other GG titles besides these 5. OutRun anyone ? *g*
Ivo Jager
D3D/MT3D lead developer
www.mobilewizardry.com
RE: the background behind SEGA games on palmos 5
RE: the background behind SEGA games on palmos 5
Email sega !
RE: the background behind SEGA games on palmos 5
we will not do this. while we have played with the binaries for our own internal use (to see what it is doing), we will never make such things available for the general public. please dont even ask - what we did ourselves we have already deleted from our harddrives. getting these games running on sony devices requires modification to the binary distributed by sega - and that is illegal and unethical to do. so, dont ask - we will never release such instructions/modifications. nag sega.
overall, its a pretty decent/generic GG emulator - and, we have experimented with a few GG roms with success - however, they will probably never leave our own palms or desktop machines :) sorry.
if you want other games, and support for your clie - email sega and ask them. there is no reason why the applications wont run on sony devices (we know, we have run them on sony devices). but, that is a decision to be made by sega.
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
New Palms
RE: New Palms
Wassup? http://www.pocketscience.com.au/
This is awesome!
(Why do some people say you can kill two birds with one stone when it's hard enough killing one bird with two stones?)
Classic?!
Tip DS
Doom
Sony CLIEs don't have enough buttons!
So if programmers made a sound workaround, we could see the game, but we couldn't do anything with out button layout (maybe the gamepad would work - but I doubt this) We couldn't even move left and right in the sonic game, because our CLIEs do not have the 5 way navigator buttons.
The only workaround I can see to this is a complete software workaround, where "start" and "select" options are written into the toolbar at the bottom of this program. Also, button remapping needs to be integrated into the software also, so we can map our datebook/phone buttons to LEFT/RIGHT.
So as you can see, no easy feat. How good are these programmers anyways? Some posters said they had these games running on CLIEs... but how I ask? Button remapping must be involved.
RE: Sony CLIEs don't have enough buttons!
The older Sega Master system had the exact same number of buttons available, but the pause button was rarely used in games to bring up a menu screen due to its location on the console itself, next to the power button (IMHO one of the many reasons Nintendo trounced Sega in the 8-bit wars)
So it really depends on which title is being ported to the Palm OS more so than anything else. Sonic, for example, only uses the d-pad and a button for jumping, so it would work perfectly on a Clie button-wise. It would be no harder to play Sonic on a Clie than it would be to play Rayman on a non-Tungsten Palm, aside from the poor quality of Sony's buttons (an entirely separate topic).
Additionally, Sega could boost sales for Sony tremendously by just requiring every Clie to have the game pad accessory installed. That would probably prompt Sony to integrate a d-pad into the Clies. Anyone remember the Playstation's little "Pocketstation" card? It had a tiny little directional pad that would fit very nicely on a Clie...I honestly thought that when I heard the rumors of Sony's very first Clie several years ago that such a pad would be incorporated...
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First post!!!!
Why is it that the clies are not supported?
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