Comments on: Palm Introduces 3D Games for webOS

"We are very excited about the potential of webOS as a platform for mobile 3D gaming," said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. "This is a key application category, and we've worked closely with some of the leading game developers to deliver a great game experience for our customers."
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so; march = web os 1.4?
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native applications (worst case; like PNOlets in old palmos)
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Aaron Ardiri
PalmOS Certified Developer
RE: so; march = web os 1.4?
I just hope these devices find a market before the wave of high powered inexpensive android devices blow them away.
RE: so; march = web os 1.4?
As far as how well they'll compete with other companies' offerings, that remains to be seen, but the biggest negative I've seen today is the lack of anything > 16GB of space. For some people, that's a big deal. For others, not...
RE: so; march = web os 1.4?
i knew my "leak source" was authentic :) look forward to this.
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Aaron Ardiri
PalmOS Certified Developer
RE: so; march = web os 1.4?
RE: so; march = web os 1.4?
SeldomVisitor wrote:
Palm, packaged together the SDL and GCC and are calling it the Plugin development kit.
If that's all the PDK is, then it shouldn't be too long until we start seeing lots of new things in the homebrew community. The big developers will hold off for the official PDK, but we'll see some good traction in the coming days from the usual webos-internals suspects. :D
Palm will benefit hugely from iPhone game ports
None of these games would EVER be created for the Pre alone (market too small and unproven). But because these games have already been created for the iPhone specs (320 x 480 screen, motion/accelerometer and touch screen controls) and are based on Open GL ES - then porting them from the iPhone version is a no-brainer. Just have to deal with the change from objective C to C/C++ which is - relatively speaking - trivial when compared to doing it all from the ground up. From a game developer perspective, why wouldn't you port it if the works is so minimal? The audience is smaller but there is also a lot less competition (at the moment) so the attach rate should be very high (i.e. there's only a million-ish or so Pre users but probably half of them are going to download one of these EA games).
RE: Palm will benefit hugely from iPhone game ports
objective c is a tough nut to crack.
RE: Palm will benefit hugely from iPhone game ports
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Aaron Ardiri
PalmOS Certified Developer
RE: Palm will benefit hugely from iPhone game ports
AA - what platform is your programming focus these days? and in the future? and why?
i'm just trying to get a feel for the mindset and interest of the former PalmOS programmers with regard to webOS.
it sounds like your interest begins and ends at nostalgia.
what if anything should Palm be doing differently? or is it too late?
RE: Palm will benefit hugely from iPhone game ports
good questions - it gives me an idea for a blog entry/feature i should write.
the debate 10 years ago was which platform would survive and hence where should you put your focus. in 2001; we took the move to decide that the market will eventually be split amongst many players (and, we were right). we don't develop specifically for any platform anymore = we support what we can!
i recently added mac osx support to our iphone games; and it honestly took me less than half a day to do it. whats better is that we didn't need to modify our game source code at all. i did linux a few days after; windows is next.
desktop platforms are finally going mobile - so watch out for that; writing mobile specific stuff isn't so special anymore.
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Aaron Ardiri
PalmOS Certified Developer
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I thought the games were Pre-only?