Comments on: Review: Atom Smash 2.0
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RE: why so much coverage?
RE: why so much coverage?
RE: why so much coverage?
That, and the fact that Red Mercury is has a large fan base I think. While they only have a few games out and some consider them pricey, they are all of high quality. Red Mercury also provides other "in-depth" information on their web site regarding battery life, hi-res abilities of the Clie, etc. This makes them more of a "community" member than a company.
So, great games, great company, great press. :)
RE: why so much coverage?
RE: why so much coverage?
Now I see 2.0 is out. I'd be willing to give it another try but certainly hope there's a free upgrade for registered users. Does anybody know if there is?
RE: why so much coverage?
I agree...
Big deal.
RE: why so much coverage?
RE: hi-res & jog
- During the beta, a number of techniques were attempted on the Handera 330 to
get Atom Smash running full speed. We first attempted 240x240 high resolution with graffiti/stylus play area, then 160x160 scaled to 240x240, and finally "standard' 160x160 resolution. Every attempt seemed to be thwarted by the soft graffiti area, something that we are still trying to
get a handle on.
For a somewhat technical description of what we think was going on, when we were double-buffering the screen, the operating system had to continuously redraw the soft graffiti area, causing massive slow-down. Running in a hardware-direct mode was unacceptable, as that would eliminate the graffiti area entirely, not a comforting idea. Running in a compatible
non-double-buffered mode at high resolution is slow. We finally got good performance at 160x160 non-scaled - that is what we are doing now.
The fact that we could get Atom Smash running at 60FPS, 320x320 pixels, 8-bit color on the CLIE, and we could NOT get it running at 50FPS, 240x240 pixels, 2-bit color on the Handera demonstrates how different these hardware platforms really are - and it demonstrates our lack of experience with the 330.
As for Handera-specific Jog Dial support, strangely enough, that never came up in the beta test - had someone mentioned it, we would have added it in 5 minutes flat. We had testers with 330's, but we all overlooked that one.
In a nutshell, we have certainly put the work in to 330 support, but we've had troubles with it. This is our failing - but until we find better ways to use the 330 as a game device, we'll offer 160x160 support on these units. We certainly understand if Handera users choose to support other game developers as a result of this... hey, we tried.
---
News Editor
RE: hi-res & jog
Thanks for the effort and hopefully you guys will come up with something soon.
I've had my Handera for a while now and I'm desperate to find some games that are compatible with it..
Though other than this fact the thing still kicks butt ;)
PalmGamePad
(Although, I already have Ababall, I'm very interested in Atom Smash, too.)
What about Impactor??
It's not colour or hi-res, but it remains the most faithful version there is! AND it has a level editor too, plus aliens and all that.
AND it's still the smallest, and the cheapest, and the best :-) AND NOW IT'S FORGOTTEN, IN THE WAKE OF BLOATED; OVER "GAMEBOYED" OVERPRICED APPS!
http://www.palmgear.com/software/showsoftware.cfm?sid=63325720010914103531&prodID=1418
Whatever happened to real Palm Apps? It wasn't too long ago that 100k was a big program... Now it's almost standard :-(
RE: What about Impactor??
and i also remember when a 100k program took up more then a tenth of my palm's memory. but, with bigger palms comes bigger programs.
but i still appreciate the classic games like SFcave and dope wars. they just dont make them like they used to
-Pepper
Nobody here tried Ababall?
(Nope, don't work for them, and haven't even registered the product, but it's still a great game!)
What about Ababall?
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why so much coverage?